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Geddes' Guide to Crafting


I spent some time this week enjoying Dave Geddes’ content. Three resources in particular have left me with a lot to think about, and I’m combining them into what I call “Geddes’ Guide to Crafting”.

As a developer, it can be tempting to spend too much time worrying about the fine details of what you are developing. But the best of products were not created perfect on the first try. They come from an on-going process of sketching, filling, and eventually polish.

So don’t sweat the fine details in the beginning. Create a something that works, and then fill in those details later.

Happy crafting!